January 2026
Write the motion brief
Frame animation as behavior before choosing an effect.
Motion begins as a product decision: what changed, why it matters, and where attention should move next.
That brief becomes the constraint every primitive and component must preserve.
March 2026
Build one execution layer
Centralize lifecycle, timing, and accessibility decisions.
- Tokens
- 04
- Foundations
- 05
Scoped Anime.js lifecycles, semantic motion tokens, and reduced-motion resolution form the shared execution layer.
Every higher-level interaction inherits cleanup and fallback behavior from this layer.
May 2026
Prove the component system
Turn the foundation into useful, testable interface behavior.
Nine production-ready components prove text, feedback, layout, overlay, and viewport motion through stable public APIs.
Each component ships with focused behavior and integration coverage.
July 2026
Complete the composition registry
Deliver realistic patterns through package and copy-source paths.
Eight copyable compositions now connect metadata, dependency graphs, package exports, source delivery, tests, and live documentation.
The registry is ready for copy actions and interactive playground work.